Making progress

August 1, 2006

So today I finally found time for our second project again, the PC strategy-puzzler. Don’t you just hate not being able to give out any info?

Well anyhow, the point we’re at is where the technology is finally ready to support the game play. It’s not anything you haven’t seen in other games, but not used in the same way.

I guess a bit like there where games with animated sprites before Lemmings, but they didn’t use them quite as prominently.

So yeah, technology is there, now the “fun” begins. I guess that with all the game play elements in place by the mid of August, we have a 50% chance that the game will be fun.

If this sounds pessimistic, then just think about it: no matter how closely you define your elements, your recipe or your list of aesthetics you need to achieve, it’s all just theory until you actually have it running.
And then I just hope you haven’t gone blind from playing it over-and-over in parts, making you ignorant to all the little details that any outside would immediately notice.

So I guess we really need to stay very self-critical, and at some point we need an outside opinion. I can’t wait for that day :)

One Response to “Making progress”

  1. TKilla Says:

    50% is a great estimate - considering the industry average failure rate I guess ;)

    Can’t wait to hear more about this in a week’s time!

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